Although this conference is coming up very soon they are still considering papers. There is also an option for virtual presentations (see below) and for submissions to be considered for Design Principles and Practices: An International Journal. See the themes below and also the breadth of interests covered in the draft program.
Where: University of Illinois at Chicago
When: 13-15 February 2010
Deadline: (title and short abstract) 14 January 2010. Further deadlines TBA on website
The Design Conference explores the meaning, purpose and future of ’design’, including design processes and the use of objects produced.
The conference is an inclusive forum that welcomes a breadth of perspectives on design from practitioners, teachers and researchers from many professions and academic disciplines. This inclusive approach provides opportunities for conversations that interrogate ossified assumptions and suggest new possibilities informed by a multiplicity of theoretical, pedagogical and practical concerns.
The conference was inaugurated in 2007 at Imperial College London, South Kensington Campus, London, UK. It was held at the University of Miami, USA in 2008, and at the Technical University Berlin, Germany in 2009.
This year’s conference features the following plenary speakers:
- Richard Buchanan, Case Western Reserve University, Cleveland, USA
- Dennis Doordan, Notre Dame University, South Bend, USA
- Marcia Lausen, University of Illinois at Chicago, Chicago, USA
- Bill Lucas, MAYA Design, Pittsburgh, USA
- Victor Margolin, University of Illinois at Chicago, Chicago, USA
- Kathryn Moore, Birmingham Institute of Art and Design, Birmingham, UK
- Sol Sender (creative development, ‘Obama 08′ campaign logo), VSA
- Partners and Sender LLC, Chicago, USA
- Bruce M. Tharp, School of the Art Institute of Chicago, Chicago, USA
- Stephanie Munson Tharp, University of Illinois at Chicago, Chicago, USA
- Patrick Whitney, Illinois Institute of Technology, Chicago, USA
For more information about these speakers, please visit the conference
We invite you to respond to the conference Call-for-Papers. Presenters submit their written papers for publication in the refereed Design Principles and Practices: An International Journal. If you are unable to attend the conference in person, virtual registrations are also available, which allow you to submit a paper for refereeing and possible publication in the journal.
A virtual registration allows you to join the Conference community in the following ways:
- Your Conference proposal will be listed in the Session Descriptions of the Conference. Acceptance of a Conference proposal for a virtual participant is based on the same criteria as that for an attending participant.
- You may submit a paper to the Design Principles and Practices: An International Journal.
- Your Journal paper submission will be refereed by Conference participants and you will in turn referee paper submissions of other Conference participants.
- If accepted, your paper will be published in the same volume as Conference participants from the same year. You will also have online access to all papers published in the Journal from the time of registration until one year after the Conference end date.
- You will receive the Community Newsletter.
The deadline for the next round in the call for papers (a title and short abstract) is 14 January 2010. Future deadlines will be announced on the conference website after this date. Proposals are reviewed within two weeks of submission. Full details of the conference, including an online proposal submission form, may be found at the conference website: http://designprinciplesandpractices.com/conference-2010/
Presentation/Paper Focus: Practice, Research or Theory
Referees for presentation proposals and of submitted papers will base their assessment upon the kind of focus of a particular presentation or paper.
Practice Focus: A presentation or publication which describes innovative or exemplary practices or programs in the community, in workplaces, in education institutions and the like. This may take the form of case studies, narratives, demonstrations or technical reports. The outcomes of practice may be improved frameworks, concepts, understandings or structures, such as enhanced capacity through the development of skills, knowledge and operational effectiveness. This kind of work may involve putting theory and research into practice.
Research Focus: A presentation or publication reporting upon original research, based on the systematic collection and analysis of data or facts. This kind of work may involve the application or testing of theory.
Theory Focus: A presentation or publication which is broad and generalising in its emphasis, reflecting upon and systematically referenced against one or more bodies of literature or systems of thought.
Theme 1: Disciplines of Design
- People and artefacts: exploring uses and useability.
- The design of processes and human systems.
- Communications designs and knowledge media.
- Digital, software and multimedia design.
- Designing information architectures.
- Design approaches, strategies, methodologies and tactics.
- Design thinking: cognitive modes and learning styles.
- The meaning of innovation and creativity, in theory and practice.
- Residues: learning from our historical and contemporary design experiences.
- User-centred design and the changing role of the designer.
- Design without designers: everyday, organic and living designs.
- An epistemology of praxis: the dialectic of theory and practice in design.
- Scenario planning: designing for alternative futures.
- Problem solving: recognition procedures, hypothesis development, reasoning processes, solution testing.
- Life cycles: designing products and services for the longer term.
- Sustainability: design in an environmental, economic, social and cultural setting.
- Ergonomic design.
- Designing design: from conceptualisation to specification.
- Design evaluation: working out what works.
- Cases: empirical studies of design practices.
- Product and service typologies, schemas, ontologies and thesauri.
- Markets for design and designing for markets.
- Design for diversity: culture, gender and disability.
- Globalisation and the design professions.
- Professional stances: the designer’s skills, capacities and attitudes.
- Professional communities; issues of (self-)governance and (de)regulation.
- Design politics: making technologies, spaces and institutions more responsive to human needs.
- The ends of design: pragmatic, aesthetic, and emancipatory.
Theme 2: Interdisciplinary Design
- Multidisciplinary and cross-professional approaches to design.
- Fundamentals of design across the design disciplines and professions.
- Professionalism and its trajectories: narrowing specialisms or multiskilling?
- The humanistic and the technological: tensions and synergies.
- Evaluation, judgment and decision-making in complex contexts.
- Methods of observation, frames of interpretation and criteria for assessment of design.
- Values, culture and knowledge systems in design: the role of perspective, subjectivity, and identity.
- Working with research and researchers: design practitioners as researchers or users of research.
- Grounding theory in the everyday and theorising the empirical.
- Conceiving design: complexity, heterogeneity and holism.
- Design pedagogies: teaching and learning in the design professions.
- Design as a factor of production, an economic force: valuing ‘intangibles’.
- The business of speed: the economics and pragmatics of rapid delivery, design alongside construction.
- Design as policy, planning and politics.
- Making and breaking codes: regulation in the design industries.
- Legal aspects of design: risk management, documentation, compliance, regulation and contractual relations.
- Science and technological system in design.
- Sustainability built in: working with scientists, social scientists, and economists.
- Ecodesign: environmental design and sustainability.
- Disability and access.
- Metropolis: cross-disciplinary perspectives on cities of the future.
- Cultural studies: difference, diversity, and multiculturalism in design.
- Educational designs: teacher as instructional designer.
- Designed artefacts and processes as learning experiences.
- Knowledge management as a design process.
- Design narratives: stories and sensemaking in the design process.
Theme 3: Collaborative Design
- The logics of collaboration: interactivity, responsiveness, and reflexivity.
- Collaborative design processes: working in communities of practice.
- Co-design: designing with users.
- Public and professional understandings of the role of the designer.
- The democratisation of design and public accountability: consultation and consensus building.
- Evolutionary design: collaborations over time.
- Expertise as facilitation: designers who know what they might not know.
- Developing participatory design systems.
- Project management methodologies and processes.
- Design ‘projects’: planning, management and afterlife.
- User-centred design and client-centred project management.
- Close to customers: design as dialogue.
- Cross-cultural encounters: working on diverse and global design teams.
- Niche markets: working with diverse clients and users.
- Health, safety and public welfare in design practice.
- Common knowledge: sharing insights, research, theories and designs in communities of practice.
- Copyright, patents and other intellectual property: proprietary and in the commons, commercial and in the public domain.
Theme 4: Modalities of Design
- Spatial and visual thinking.
- Design discourse.
- Synaesthesia or crossing representational modes: language, image, space and medium.
- Points of comparison: precedent, analogy and metaphor in the design process.
- Critical analysis in design evaluation.
- Virtual product development.
- Modelling and representation: graphic, symbolic, logical and mathematical.
- Computer simulations and computational tools: conceiving new objects and spaces.
- Documenting the design process: methodologies, heuristics and routines.